A downloadable game

Join neighboring tiles until they add up to exactly 12, and the block clears from the board. That's the rule of Dozens, a number puzzle with no clock for Android.

Each turn you get one tile, from 1 to 11. Drag it onto a free cell of the 8×8 board and it joins the tiles it touches, side by side or above and below: together they form a block. If the block reaches exactly 12, it clears and scores. If it would go past 12, the move is off. There's no countdown: take as long as you like over every move.

Placing a tile scores nothing: only the dozen pays, and the more tiles it takes, the more it's worth. A two-tile dozen scores 40; a five-tile dozen, 250. Every turn is the same call: close the easy 12, or hold out for a bigger block.

The board doesn't reset. From level 3, walls appear: cells that take no tile, never move for the whole run, and keep piling up. There's no last level: the higher you climb, the less room you have. The wildcard is the "?" tile: drop it anywhere and pick its number, from 1 to 11. You get three per run. From level 4, if you're stuck with no wildcards left, you can ask for one second chance per run by watching an ad: you earn a wildcard and carry on with the same board and score.

It plays offline (only that ad needs a connection), has no in-app purchases, saves your run when you leave and keeps a Hall of Fame on your phone. English and Spanish. Made by Omilium, a small studio in Spain, with Godot.

Get it on Google Play: https://play.google.com/store/apps/details?id=com.omilium.dozens&referrer=utm_so...

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